Welcome to another edition of Tabletop Tuesday - Your weekly exploration into games of dice, cards, luck and more of the Tabletop world.
This week's game...the game that demands physical destruction of the board and cards that is Risk Legacy.
Players: 3-5
Time: 1-2 hours per game
Genre: Strategy / Legacy
Tuesday, March 28, 2017
Sunday, March 26, 2017
Friday, March 24, 2017
Throwback Thurrr...Friday - Goof Troop
Welcome to another Throwback Thursday, our weekly look into my Top 100 games and general nostalgia. Sorry for the delay folks; Thursday seemed to sneak past me somehow. This week's game: The game of sliding blocks and tossed coconuts that is Goof Troop.
Released in the US on July 11th, 1993, Goof Troop was an action-adventure co-op video game developed and released by Capcom for the Super Nintendo Entertainment System (SNES). As such, the game is full of incredibly catchy tunes and sound effects in which Capcom was king of in that era. Seriously, check out the below video and feel the triumph that is picking up items in this game.
Released in the US on July 11th, 1993, Goof Troop was an action-adventure co-op video game developed and released by Capcom for the Super Nintendo Entertainment System (SNES). As such, the game is full of incredibly catchy tunes and sound effects in which Capcom was king of in that era. Seriously, check out the below video and feel the triumph that is picking up items in this game.
Tuesday, March 21, 2017
Tabletop Tuesday - Exploding Kittens
Welcome to another edition of Tabletop Tuesday - Your weekly exploration into games of dice, cards, luck and more of the Tabletop world.
This week's game...the game of taco cats and flatulent bats that is Exploding Kittens.
Players: 2-5
Time: 10-20 minutes
Genre: Casual Card Game
This week's game...the game of taco cats and flatulent bats that is Exploding Kittens.
Players: 2-5
Time: 10-20 minutes
Genre: Casual Card Game
Sunday, March 19, 2017
Saturday, March 18, 2017
Two Weeks Later - Nintendo Switch Review
The console / handheld hybrid that is the Nintendo Switch launched around the world on March 3rd, 2017. I've had the pleasure of owning and playing this system for two weeks now, so for those still on the fence or still hunting for the system, allow me to share my thoughts and impressions to aid in deciding or reaffirm your will in the search. As a note, the two games played thus far on the system during this two-week launch have been The Legend of Zelda: Breath of the Wild and Snipperclips.
A Versatile and Social Device
My playtime with the Switch has largely been split playing docked on the TV and in handheld mode with the Joycons attached. The ability to switch (pun intended) when and how you're playing at a moment's notice is quite the impressive feat. Being able to continue a grand adventure like Zelda when going on travel, or just taking it into your bedroom and plugging in some headphones when your roommate decides to practice the tuba, the system is amazingly adaptable to your needs. And the fact that it has two Joycons attached to it most all the time, the system is built ready to share anywhere and at any time. Once more of the heavy-hitter multiplayer games come out, such as Mario Kart 8 Deluxe or the inevitable Super Smash Bros, I see this system being an amazing social gaming device.
User Interface Design - Simplicity is Beauty
Looking more at the UI of the device, you'll notice it is very bare-bones right now. There are no streaming services like Hulu or Netflix. There's no Activity Logs or music players. Out of the box, this is one thing and one thing only: A gaming device. While I very much would love all the above just listed, I anticipate these applications will come with time. But the Switch's focus on being a gaming device has left me very much more impressed than I have been with a system since the days of N64. It does so because loading and playing a game is quicker and more seamless than any system I've ever played. You wake up the system, unlock, and you're playing the game wherever it is you left off. No need for loading main menus and then waiting for the game to load. Gaming is as quick and satisfying as turning on the system. For that, I'm willing to start with a simple UI and build up from there. And while I miss aspects like menu and eshop music, it retains some of that Nintendo charm with its playful sound effects.
A Versatile and Social Device
My playtime with the Switch has largely been split playing docked on the TV and in handheld mode with the Joycons attached. The ability to switch (pun intended) when and how you're playing at a moment's notice is quite the impressive feat. Being able to continue a grand adventure like Zelda when going on travel, or just taking it into your bedroom and plugging in some headphones when your roommate decides to practice the tuba, the system is amazingly adaptable to your needs. And the fact that it has two Joycons attached to it most all the time, the system is built ready to share anywhere and at any time. Once more of the heavy-hitter multiplayer games come out, such as Mario Kart 8 Deluxe or the inevitable Super Smash Bros, I see this system being an amazing social gaming device.
User Interface Design - Simplicity is Beauty
Looking more at the UI of the device, you'll notice it is very bare-bones right now. There are no streaming services like Hulu or Netflix. There's no Activity Logs or music players. Out of the box, this is one thing and one thing only: A gaming device. While I very much would love all the above just listed, I anticipate these applications will come with time. But the Switch's focus on being a gaming device has left me very much more impressed than I have been with a system since the days of N64. It does so because loading and playing a game is quicker and more seamless than any system I've ever played. You wake up the system, unlock, and you're playing the game wherever it is you left off. No need for loading main menus and then waiting for the game to load. Gaming is as quick and satisfying as turning on the system. For that, I'm willing to start with a simple UI and build up from there. And while I miss aspects like menu and eshop music, it retains some of that Nintendo charm with its playful sound effects.
In an age of loading screens and updates, being able to play a game in just three quick clicks is beyond compare. |
Friday, March 17, 2017
Happy St. Patrick's Day!
Happy St. Patrick's Day one and all! As such, feel free to give a listen to one of my favorite Irish fiddles from one of my favorite games of all time, The Legend of Zelda: The Wind Waker.
Feel free to share and comment with your own favorite Irish melodies found in games or just in general. And have a safe, fun, and green day!
Makar - A musically gifted Korok who performs for the Great Deku Tree. |
Feel free to share and comment with your own favorite Irish melodies found in games or just in general. And have a safe, fun, and green day!
Thursday, March 16, 2017
Throwback Thursday - Ni No Kuni
Welcome to another Throwback Thursday, our weekly look into my Top 100 games and general nostalgia. In the looking glass this week: The magical, animated RPG that is Ni No Kuni: Wrath of the White Witch.
Ni No Kuni was released in the US for Playstation 3 on January 22nd, 2013. It is an aspiring adventure that follows the journey of a young boy named Oliver who enters an wondrous parallel world in an attempt to save his mother. During the course of this journey, Oliver will learn magic spells, befriend allies, and tame fantastical creatures known as familiars for use in battles. The game features a simple, but moving story, an amazingly creative and beautiful world to explore, and a clever and unique battle system.
Ni No Kuni was released in the US for Playstation 3 on January 22nd, 2013. It is an aspiring adventure that follows the journey of a young boy named Oliver who enters an wondrous parallel world in an attempt to save his mother. During the course of this journey, Oliver will learn magic spells, befriend allies, and tame fantastical creatures known as familiars for use in battles. The game features a simple, but moving story, an amazingly creative and beautiful world to explore, and a clever and unique battle system.
Tuesday, March 14, 2017
Tabletop Tuesday - Ticket to Ride
Welcome to another edition of Tabletop Tuesday - Your weekly exploration into games of dice, cards, luck and more of the Tabletop world.
This week's game...the cross-country continental adventure that is Ticket to Ride.
Players: 2-5
Time: 45-90 minutes
Genre: Strategy
This week's game...the cross-country continental adventure that is Ticket to Ride.
Players: 2-5
Time: 45-90 minutes
Genre: Strategy
Sunday, March 12, 2017
Friday, March 10, 2017
Throwback Thursday - Diablo II
Welcome to another Throwback Thursday, our weekly look into my Top 100 games and general nostalgia. While my blog is rated E for everyone's safe and enjoyable viewing, I should mention this week's throwback is rated M for Mature. Parental discretion is advised for playing this game.
Speaking of which, this week's pick: The hack and slash, role-playing, rogue-like loot game that is Diablo II.
Released in the US on June 29th, 2000, Diablo II is considered by many fans to be the best in its series. Back in the day, up to eight players could rally together to gather loot and crusade against demons and bovine alike (more on that later). With the expansion, players could choose from seven different character classes, each with their own benefits, weaknesses, and skills: The Amazon, Necromancer, Barbarian, Sorceress, Paladin, Druid, and Assassin. As players would level up these characters, they would then choose skills to level up from their skill tree. These were important decisions to make though, as every selection would end up being permanently assigned to that character. While that may seem stressful, I believe it forged a more personal attachment to your characters as each character selected and leveled up in this way would end up being unique.
Speaking of which, this week's pick: The hack and slash, role-playing, rogue-like loot game that is Diablo II.
Released in the US on June 29th, 2000, Diablo II is considered by many fans to be the best in its series. Back in the day, up to eight players could rally together to gather loot and crusade against demons and bovine alike (more on that later). With the expansion, players could choose from seven different character classes, each with their own benefits, weaknesses, and skills: The Amazon, Necromancer, Barbarian, Sorceress, Paladin, Druid, and Assassin. As players would level up these characters, they would then choose skills to level up from their skill tree. These were important decisions to make though, as every selection would end up being permanently assigned to that character. While that may seem stressful, I believe it forged a more personal attachment to your characters as each character selected and leveled up in this way would end up being unique.
Tuesday, March 7, 2017
Tabletop Tuesday - Sorry
Welcome to another edition of Tabletop Tuesday - Your weekly exploration into games of dice, cards, luck and more of the Tabletop world.
This week's game...the game of insincere apologies that is the classic Sorry!
Players: 2-4
Time: 30-45 minutes
Genre: Casual Family Game
This week's game...the game of insincere apologies that is the classic Sorry!
Players: 2-4
Time: 30-45 minutes
Genre: Casual Family Game
Sunday, March 5, 2017
Merry Switchmas!
Side Note: Sorry folks for the absence of Throwback Thursday this past week. With the launch of the Nintendo Switch and other significant life events, I was unable to access my computer. Expect such to return this week and upcoming impressions / reviews of the Nintendo Switch, Breath of the Wild, and Snipperclips, once I've had more time to fully explore the hardware and games. Until then, whatever device or system you may be playing on, happy gaming!
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