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(Played on Nintendo Switch) - Blossom Tales: The Sleeping King is an unabashed indie developer's attempt on making something akin to the cult classic that is The Legend of Zelda: A Link to the Past. And although it follows the golden groundwork, it of course has the difficult challenge of being so directly compared to such a more masterful piece of craft. The game does introduce a few fun ideas, such as the world and narrative being drive by the children's whims and suggestions as a grandfather reads them this story ala like The Princess Bride. However, there lie numerous faults such as loose controls, a zoomed-out impersonal perspective, and lack of evolving ideas / puzzles that keep this game from being elevated to its inspired ideals it wishes to emulate. As it stands, it's simply a decent game, but not quite as satisfying as one would hope.
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(Played on Nintendo Switch) - Hue is a puzzle-platformer that has players obtaining and swapping the colors of the world to solve a variety of interesting and colorful puzzles (excuse the pun). For instance, by making the background blue, all blue objects then fade into the background and thus cease to exist until another color is selected. Or rather, I should say dark blue or light blue, as the game uses rather close hues of certain colors, one of the game's bothersome faults that can make for many a mistake within the game. The visual design, voice acting and accompanying musical scores are all rather high quality and quite catching. It's thus a shame that the overall story doesn't strike the same chord, to which more character interaction could have greatly aided in such. Still, a remarkably creative game that plays well with its colorful core mechanic.
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(Played on Nintendo Switch) - The Wonder Boy series was a long running series platforming-adventure series with Metroidvania elements that ran from 1986 thru 1994. Then in 2016 and 2017, the series saw revitalization with two remakes and in 2018, after 24 years, a new entry at last to the series with Monster Boy and the Cursed Kingdom. The result is a much grander scale adventure with more or less the same classic gameplay, charming art styles and quirky sense of humor. There are sadly some annoying aspects to be found like many ludicrous locked chests that require inane amounts of back-tracking. But an enjoyable game all the same, though I prefer the tighter focus and art direction of the previous remake that was Wonder Boy: The Dragon's Trap.
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(Played on Nintendo Switch) - Ori and Blind Forest is another Metroidvania platforming-adventure in essence, but stands apart with its superbly polished and unique acrobatic mechanics along with a gorgeous art direction and animation. Using enemies and your environment to dash about and chain combos brings immense satisfaction. And there are so many clever ideas on display, from tall warping towers to gravity defying labyrinths to navigate. The game is not without its frustrations though, such as a cumbersome checkpoint system and many instant-killing hazards that ultimately make your health upgrades mostly useless. The adventure is also a little short-lived, clocking in credits in 5 hours at 73% completion. A beautiful, fun and imaginative game nonetheless.
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(Played on Nintendo Switch) - After the disappointing first game launched by this retro-inspired duo, Yooka-Laylee and the Impossible Lair digs even deeper into Rare's roots and gives the characters another chance in the 2D platforming action that comes so closely inspired by the Donkey Kong Country series. And for the most part, this game does a much better job sticking the landing this time. The mechanics feel pretty solid and the levels feature some fun and clever ideas, especially the notion of revisiting levels with new twists like turning them into frozen wonderlands or literally turning them sideways and upside-down. In fact, navigating and interacting around the world map is perhaps one of the best implementations of a world map I've ever enjoyed in a platformer. Sadly, the level themes could use a little more distinction between them as they all feel a little too closely related despite the well themed overworld. But the biggest fault of the game lies in the subtitle that is the Impossible Lair, the final level of the game that can be accessed at any time. As the name implies, the level is long, brutish to the point of being unfair and lacks and sort of checkpoints. It took me roughly 40 minutes to die at 40% completion through the level only to have to start all the way over and know that it would only be worse as it went further. It's an incredibly sour note on what is otherwise a relatively enjoyable rest of the game.
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If you have any questions or thoughts about any of these games, please feel free to comment and discuss below. And find many more reviews of games on Hughes 3D right here! Thanks. And as always, happy gaming!
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