Released in the US on August 25th, 2003, F-Zero GX is the result of fruitful collaborative efforts between Nintendo and Sega, and perhaps one of the most thrilling racing games ever made. Players would choose from a colorful cast of characters, aliens, and robots alike as they gear up to race on all sorts of mind-bending and twisted tracks. Each ship in the game was also as much of a character, offering a distinct look and style, of which the acceleration vs speed stats could be adjusted to the player's fancy. While racing up and around these insane tracks, each ship is given a shield meter, to which after the first lap, players could choose to boost in exchange for their shield energy. It was a frantic and nerve-wrecking balance as players raced along at high speeds with these delicate controls and tight turns, requiring unrelenting focus and attention.
The game pushes the graphical limits of the Nintendo GameCube to its fullest potential as players zoom along at thousands of kilometers per mile. And perhaps even better than the rushing thrills and more underrated aspect of this game: It has a rocking soundtrack! There is such a variety and colorful palette of original music in this game that feels perfectly science-fiction and yet still very pop. And every character in the game is given a distinct theme to associate with them, some of which are just so darn catchy.
The high learning curve and intense difficulty of this game may be part of the reason such hasn't seen greater popularity and further releases, but it still stands as an inspiration for developers to this day. And fans of F-Zero wait with bated breath for the return of the Blue Falcon. We've seen Nintendo test the waters with the likes of Nintendo Land and Mario Kart 8 DLC, but still we wait. Or perhaps it just came so fast we already missed it....no, still waiting Nintendo.
Show me ya moves! (Captain Falcon) |
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