With summer on the near horizon, and with it likely visits to your favorite watering holes, be it the pool, beach or other dives, I thought it be fitting to showcase a variety of games played with your handy go-to: The standard 52 playing card deck. This week's games, a few of my favorites: Spit, Cheat, and Egyptian Rat Screw.
Players: 2+
Time: 10-20 minutes
Genre: Casual Card Games
Spit
The basic layout of Spit. |
The game then repeats until one player's spit deck ends up being less than 16 cards. Because of such, they will be unable to make a spit deck after creating their 5 piles. This means there will only be one spit pile this next round, to which the first player to play all their cards that round will not have to take the spit pile. Should that player have no cards after that round as a result, they win the game!
Cheat
Not Cheat, but a good demonstration of how not to poker face. |
Some variants of this game include Jokers which act as Wild cards, counting as any value. Other variant rules allow players to skip, or choose to play ranks above / below the previous rank played. A more devious house rule allows players to lie about the number of cards being played, requiring a keen eye from players to call them out.
Egyptian Rat Screw
Last but not least, we have the slap fest that is Egyptian Rat Screw, which is fun for all (2 or more players). Like Spit, this game is meant to be played at a fast, intense pace to test players' careful attention and wary reflexes. To play, the 52 card deck is dealt evenly (or again, as evenly as possible) to every player. Players then take turns putting down cards from the top of their deck into a pile at the center of the play area. If a royal is dealt, the next player has a certain number of opportunities to produce another royal (4 cards for Aces, 3 for King, 2 for Queen, 1 for Jack), or else the player that put out the royal gets to take the pile of cards played and add it to their deck. There are other means in which to obtain those cards though from the center pile. If two cards of the same rank are played consecutively, players can slap down on the double to claim the pile. Likewise, if there's a sandwich of ranked cards (for example, a "7" then "4" then "7" again), players can also slap down. In this way, players are always on the lookout for fortuitous gain off their turns or saving grace for royals played against them. If any player should falsely slap down though, they have to burn one card to the bottom of the pile. The game ends when one player obtains all 52 cards.
A bit over-dramatic of a warning, but seriously, make sure everyone at least trims their nails before the slapping begins. |
Even when one player should be eliminated, they can remain active in this game, looking for opportunities to slap in and rejoin the competition. And there are many additional variations / house rules in which how players can slap down, such as Top Bottom (when the top and bottom card of a pile match), Tens (when two consecutive card adds up to 10), Four in a Row (when four cards ascend or descend in ranked order), or Marriage (when the Queen and King are touching). The more house rules you add to this game, the more hectic it can become as players juggle the brisk pace and attention for slapping opportunities.
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If you have any questions about any of these card games, let me know in the comments. Otherwise, look forward to future installments of Tabletop Tuesday. And happy gaming!
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