Wednesday, August 30, 2017

By Design: The Birth of the Metroidvania

In a few short weeks, a new Metroid game (or re-imagined remake I should say) will be upon us in the form of Metroid: Samus Returns for the Nintendo 3DS.  And fans couldn't be more excited, considering it has been just about 15 years since the last release of a 2D side-scrolling Metroid.  During this absence, there has been a growing surge of indie games (independent developed games) who have had modest success using the Metroidvania formula, such as with Cave Story, Shadow Complex, or Axiom Verge just to name a few.  As many may be aware, Metroidvania is terminology used to describe games with similar concepts as found in the popular Metroid and Castlevania series, most notably Super Metroid and Castlevania: Symphony of the Night.  So what elements makes a good Metroidvania?  How has this combination of series formed its own sub-genre that is still used today to define other similar games?  Do both series hold equal weight in the name Metroidvania?  Does the terminology stifle the potential growth / variation of games in this genre?  With these questions in mind, join us in the following design discussion as we explore the birth and rise of the Metroidvania.

Box art for Super Metroid (left) and Castlevania: Symphony of the Night (right).

Before we dive too deep into the origin story here, it's important that we clarify what elements define a Metroidvania, as there can be varying opinions of such.  A game that is described as a Metroidvania typically contains many or all of the following characteristics:

  • Non-linear, exploratory worlds often filled with secrets and/or backtracking.
  • Upgrades that allow for new means in traversing the world and clearing previous road blocks.
  • RPG or leveling-up mechanics that allow the character to grow during their adventure.
  • 2D (or 2.5D) platforming-adventure action.

Tuesday, August 29, 2017

Tabletop Tuesday - Gravwell: Escape from the 9th Dimension

Welcome to another edition of Tabletop Tuesday - Your weekly exploration into games of dice, luck, cards, and more of the Tabletop world.

This week's game...the game of tractor beams and gravitational strings that is Gravwell: Escape from the 9th Dimension.



Players: 2-4
Time: 20-30 minutes
Genre: Strategy

Monday, August 28, 2017

Top 100 Video Games

For the auspicious 100th post of this blog, I thought it appropriate to put out my personal Top 100 games (so far).  This list will be updated as we continue our weekly Throwback Thursday segments and can easily be viewed by clicking the new "Top 100 Games" tab on the far right.  If interested in learning more about any of these games, click the link of the game to learn more through other posts from this blog.

Please note for current purposes of the continuing Throwback Thursday, all games on this list will be prior to 2017.  Games released 2017 and after will be later considered once the list is complete.  Please also note that this list is built upon personal opinion and only games that I have played.  The games are also ranked based upon how they hold today, not when they were initially released.  With that in mind, enjoy viewing, discussing, and debating below.




-100- Super Mario Sunshine

-99- Sound Shapes

-98- Diablo II

-97- Ni No Kuni: Wrath of the White Witch

-96- Goof Troop

Thursday, August 24, 2017

Throwback Thursday - Pikmin (series)

Welcome to another Throwback Thursday, our weekly look into my Top 100 games and general nostalgia.  Joining the expedition this week: The game of fungi that devour curious flowers that is the Pikmin series.


Released on October 26th, 2001, Pikmin was a new IP for Nintendo's launch window of its new console of the time, the GameCube.  As a unique and interesting take on the real-time strategy (RTS) genre, the game follows the exploits of a space pilot, Captain Olimar, whose ship crashes on an unknown planet.  The planet's oxygen atmosphere is ironically lethal to our hero's species, and the ship is found to be in major disrepair.  Players will only have 30 days to find the ship's 30 missing ship parts before running out of air supply and succumbing to a terrible fate.  The little astronaut's only hope in completing this tall task is the fortunate discovery of these plant-like creatures he dubs Pikmin.  The Pikmin flock to Captain Olimar whose leadership helps these playful, unorganized creatures perform impressive feats as a collective whole, such as carrying heavy objects, tearing down towering walls, or defeating menacing wildlife.

Tuesday, August 22, 2017

Tabletop Tuesday - Jenga(s)

Welcome to another edition of Tabletop Tuesday - Your weekly exploration into games of dice, luck, cards, and more of the Tabletop world.

This week's game...the game of unstable blocks and jeering taunts that is Jenga.  And since this a gaming blog, we'll also take a look at a few Jenga variations, specifically Donkey Kong, Space Invaders, and Tetris variants.


Players: 2+ (only 2-4 in Donkey Kong and Space Invader variants)
Time: 15-30 minutes
Genre: Casual Family / Party Game