Sunday, July 30, 2017
Thursday, July 27, 2017
Throwback Thursday - Castle Crashers
Welcome to another Throwback Thursday, our weekly look into my Top 100 games and general nostalgia. Leading the siege this week: The game of collectible critters and heavy hitters that is Castle Crashers.
Released in the US on August 27th, 2008, Castle Crashers is a delightfully silly and captivating cooperative Beat 'em up game with RPG elements. Developed by The Behemoth, the makers of Alien Hominid, Castle Crashers features that signature Flash art style and music created by members of Newgrounds. The game follows four starting playable knights who must stop a dark wizard, rescue various princesses, and recover the king's magical gem. To do so, players will slay countless barbarians, bears, ninjas, skeletons, and more (most all of which can later be unlocked as playable characters). Sandwiches will be eaten for Hulk-like power growths. Mounted crocodiles will be ridden by friends and foes alike. Terrified critters will run away in flatulent fear. The sense of humor and variance in this game knows no bounds, which is most welcome due to the repetitive nature that comes from Beat 'em up brawlers. Even the cooperative elements take a side seat occasionally for some quick competitive fun, as players compete in volleyball matches or some PvP combat for the honor of making out with a rescued princess, which builds up to a most comical final bout for this amorous reward and memorable ending to the game.
Released in the US on August 27th, 2008, Castle Crashers is a delightfully silly and captivating cooperative Beat 'em up game with RPG elements. Developed by The Behemoth, the makers of Alien Hominid, Castle Crashers features that signature Flash art style and music created by members of Newgrounds. The game follows four starting playable knights who must stop a dark wizard, rescue various princesses, and recover the king's magical gem. To do so, players will slay countless barbarians, bears, ninjas, skeletons, and more (most all of which can later be unlocked as playable characters). Sandwiches will be eaten for Hulk-like power growths. Mounted crocodiles will be ridden by friends and foes alike. Terrified critters will run away in flatulent fear. The sense of humor and variance in this game knows no bounds, which is most welcome due to the repetitive nature that comes from Beat 'em up brawlers. Even the cooperative elements take a side seat occasionally for some quick competitive fun, as players compete in volleyball matches or some PvP combat for the honor of making out with a rescued princess, which builds up to a most comical final bout for this amorous reward and memorable ending to the game.
Tuesday, July 25, 2017
Tabletop Tuesday - A Fake Artist Goes to New York
Welcome to another edition of Tabletop Tuesday - Your weekly exploration into games of dice, cards, luck, and more of the Tabletop world.
This week's game...the game of suspicious strokes from artistic folks that is A Fake Artist Goes to New York.
Players: 5-10*
Time: 5 minutes per round
Genre: Social / Party Game
This week's game...the game of suspicious strokes from artistic folks that is A Fake Artist Goes to New York.
![]() |
| A Fake Artist Goes to New York |
Players: 5-10*
Time: 5 minutes per round
Genre: Social / Party Game
Sunday, July 23, 2017
Friday, July 21, 2017
ARMS Review
Genre: Fighting / Party Game
Players: 1-4
Playtime: 15 hours (Includes clearing up to Rank 4 with most characters, some Party and Ranked matches, and unlocking over 100 arms so far -- Note this review is posted as of the Version 2 update)
What happens when you suddenly wake up with extendable appendages for no explicable reason? You of course create a national sports league to fight against other stretchy combatants and be crowned champion, or so is the overall concept that is Nintendo's new IP and fighting game that is ARMS. Taking on a cast of colorful and varied characters, players will throw far-reaching fisticuffs, boomerangs, and more as they fight, smash targets, shoot hoops, and spike explosive volleyballs. It's bold, refreshing, and has a lot to prove as a new IP with a full price tag. So does this new game pack a powerful punch, or leave more than a passing bruise? Let's step into the ring and take a look at the positive and negative throws that come our way.
Thursday, July 20, 2017
Throwback Thursday - Guacamelee
Welcome to another Throwback Thursday, our weekly look into my Top 100 games and general nostalgia. Up to the plate this week: The game of dimensional shifts and brutal fists that is Guacamelee.
Released in the US on April 9th, 2013, Guacamelee is a unique action platformer / brawler with heavy influences of the Metroidvania exploration and upgrade mechanics. In fact, even the statues in which your luchador busts open for new abilities are referred to as Chozo statues, a direct reference to the Metroid series. Guacamelee features many references and throwbacks to games of old, proud to display the rich history that has helped shape this game into what it is today. However, with a unique blend of game mechanics, a colorful and lively art direction inspired from Mexican culture and folklore, some delicious fresh beats and tunes, and a delightfully silly sense of humor, Guacamelee is able to stand out as a creatively ambitious game of its own.
Released in the US on April 9th, 2013, Guacamelee is a unique action platformer / brawler with heavy influences of the Metroidvania exploration and upgrade mechanics. In fact, even the statues in which your luchador busts open for new abilities are referred to as Chozo statues, a direct reference to the Metroid series. Guacamelee features many references and throwbacks to games of old, proud to display the rich history that has helped shape this game into what it is today. However, with a unique blend of game mechanics, a colorful and lively art direction inspired from Mexican culture and folklore, some delicious fresh beats and tunes, and a delightfully silly sense of humor, Guacamelee is able to stand out as a creatively ambitious game of its own.
Tuesday, July 18, 2017
Tabletop Tuesday - 7 Wonders
Welcome to another edition of Tabletop Tuesday - Your weekly exploration into games of dice, cards, luck and more of the Tabletop world.
This week's game...the game of science and finance that is 7 Wonders.
Players: 2-7
Time: 30-45 minutes
Genre: Strategy
This week's game...the game of science and finance that is 7 Wonders.
Players: 2-7
Time: 30-45 minutes
Genre: Strategy
Subscribe to:
Posts (Atom)






