Brace yourselves everyone! E3 2017 is almost upon us. As I am excitedly attending the event in person for the first time this year, I can't wait to share thoughts and impressions covering this event. However, as I will be with limited / no access to a computer, this coverage on Hughes 3D will likely come the following week. Never fear though, as I will try to take plenty of pictures and hope to bring a unique and fresh perspective upon my return. I've also worked ahead to ensure your regular weekly content is still posted during this E3 week, including Sunday comics, Tabletop Tuesday, and Throwback Thursday.
For live E3 coverage, you'll find plenty at sites such as Kotaku, IGN, and YouTube. Until then, hang on tight to that hype train as we approach our final destination. And happy gaming!
Friday, June 9, 2017
Throwback Thursday - The Sims (series)
Welcome to another Throwback Thursday, our weekly look into my Top 100 games and general nostalgia. Arriving to the party this week: The game of customization tools and death by swimming pools that is The Sims series.
The Sims debuted in the US on February 4th, 2000, which went on to be the best selling PC game of all time, selling 16 million units (100 times more than EA originally projected). For those unfamiliar with the series, The Sims is a quirky life-simulation game in which players create characters (Sims) and build homes in which to have them interact with. The goals and narrative of the game are entirely up to the players to direct and create. Sims could improve skills such as creativity or cooking through performing various actions or reading books in the game; They could get jobs and try to advance their careers; They could foster relationships or feuds with other Sims. And any Sim that should perish would leave behind a tombstone (or urn indoors), to later haunt other Sims on the lot in the form of a ghost. With this silly sense of humor and fresh free-thinking gameplay, it's no wonder why this game went on to be a great success. And it had some amazing building and creation tunes to accompany.
The Sims debuted in the US on February 4th, 2000, which went on to be the best selling PC game of all time, selling 16 million units (100 times more than EA originally projected). For those unfamiliar with the series, The Sims is a quirky life-simulation game in which players create characters (Sims) and build homes in which to have them interact with. The goals and narrative of the game are entirely up to the players to direct and create. Sims could improve skills such as creativity or cooking through performing various actions or reading books in the game; They could get jobs and try to advance their careers; They could foster relationships or feuds with other Sims. And any Sim that should perish would leave behind a tombstone (or urn indoors), to later haunt other Sims on the lot in the form of a ghost. With this silly sense of humor and fresh free-thinking gameplay, it's no wonder why this game went on to be a great success. And it had some amazing building and creation tunes to accompany.
Tuesday, June 6, 2017
Tabletop Tuesday - Yahtzee
Welcome to another edition of Tabletop Tuesday - Your weekly exploration into games of dice, cards, luck and more of the Tabletop world.
This week's game...the game of loud exclamations or silent resignations that is Yahtzee.
Players: 1+
Time: 15-30 minutes (depending on number of players / dice)
Genre: Casual Family Game
This week's game...the game of loud exclamations or silent resignations that is Yahtzee.
Players: 1+
Time: 15-30 minutes (depending on number of players / dice)
Genre: Casual Family Game
Sunday, June 4, 2017
Mario Kart 8 Deluxe Review
Genre: Racing / Party Game
Players: 1-12
Playtime: 15 hours (Includes getting 1st Place in most every grand prix in every speed class and some online racing / battle mode-- Note I've had experience playing most of this game on Wii-U)
Mario Kart 8 Deluxe is an enhanced port of the extremely successful Mario Kart 8 from the Wii-U, now for the Nintendo Switch. Only this time, players only had to wait two months to get their hands on this game instead of two years like Wii-U owners did. For those who never experienced the Wii-U version, Mario Kart 8 was the latest entry in the series, offering race tracks that twist and turn quite literally bending the rules of gravity. Players race, glide, and dive like never before in beautiful HD graphics and with a live orchestrated soundtrack, a first for the series. And now with this Switch version, Battle Mode has been rebuilt from the ground up for chaotic party fun. So does this polished port offer enough incentive for newcomers to join the race, or similarly for veterans to take another lap? Let's take a closer look the positive and negative aspects, and we'll see if a photo finish is needed to answer this question.
Friday, June 2, 2017
Little Nightmares Review
Genre: Puzzle-Platformer, Horror
Players: 1
Playtime: 4 hours (Includes beating the game and finding a few secrets)
Little Nightmares invites players to run and hide in a world that is filled with unspeakable horrors and grueling imagery. It may be easy to make comparisons to games such as Limbo or the recent Inside, but Little Nightmares makes its own mark with a distinct style of suspenseful and stealthy gameplay mixed with bouts of frantic chases from unsettling figures. It reminds us of how strange and frightening the adult world can be through the eyes of a child. So if you enjoy playing games as small defenseless protagonists with a aesthetic art direction that feels like something from Nightmare on Elm Street mixed with Tim Burton, keep reading the pros and cons below as this game may be right up your foreboding alley.
Thursday, June 1, 2017
Throwback Thursday - Star Fox 64
Welcome to another Throwback Thursday, our weekly look into my Top 100 games and general nostalgia. On the radar this week: The game of barrel rolls and somersaults that is Star Fox 64.
Star Fox 64 was released in the US on June 30th, 1997, and still holds as the most beloved space shooter in the series 20 years later. Set in a planetary solar system known as the Lylat system, players take control of Fox McCloud who heads a four-member crew that is the Star Fox team. A General Pepper hires Star Fox when the planet Corneria is invaded by a sinister scientist that is known as Andross. From there, players then embark on a series of missions with the ultimate goal of taking down Andross and his evil forces. These missions can vary from on-rail shooters to free-range aerial dog fights. They also come in an interesting variety of locations and ship types, ranging from tank missions across an industrial railway to undersea diving in a submarine. Each and every mission in this game is a unique and memorable experience.
Star Fox 64 was released in the US on June 30th, 1997, and still holds as the most beloved space shooter in the series 20 years later. Set in a planetary solar system known as the Lylat system, players take control of Fox McCloud who heads a four-member crew that is the Star Fox team. A General Pepper hires Star Fox when the planet Corneria is invaded by a sinister scientist that is known as Andross. From there, players then embark on a series of missions with the ultimate goal of taking down Andross and his evil forces. These missions can vary from on-rail shooters to free-range aerial dog fights. They also come in an interesting variety of locations and ship types, ranging from tank missions across an industrial railway to undersea diving in a submarine. Each and every mission in this game is a unique and memorable experience.
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