Tuesday, December 12, 2017

Tabletop Tuesday - Munchkin Quest

Welcome to another edition of Tabletop Tuesday - Your weekly exploration into games of dice, cards, luck and more of the Tabletop world.

This week's game...the game of bad puns and dungeon crawling fun that is Munchkin Quest.


Players: 2-4
Time: 180-300 minutes
Genre: Role-Playing Game



Based off the ever popular card game version that is Steve Jackson Games' Munchkin series, Munchkin Quest takes the concepts of monster battles, loot, and general treachery, and expands it to the world of tabletop for a grander sense of exploration and discovery.  Each player chooses a colored Munchkin, is given an assortment of random items and gear, and then is thrown into the dungeon entrance to begin their quest.  The goal, much like card game, is to reach level 10 by slaying monsters and the likes, and then return to the entrance of the dungeon.  But to achieve this, players will have to venture deep into the dungeon, placing random room tiles for each new path traveled upon, revealing new surprises at every turn.  With each new room comes a random monster of varying level, attributes, and reward.  And each room traveled to also contains unique attributes that may effect the tide of battle, navigation, or more.  Starting as a level 1 human with no class (a humorous joke frequently made by the designers in this game), the odds are more often than not stacked against you.  As such, it is often necessary for players to start the game by working together in taking down these powerful monsters, negotiating the share of rewards to be had.  This quickly changes though as the adventure progresses, for once players can start to hold their own weight, bouts of sabotage will begin, buffing up monsters for opponents and stealing their equipment, all in a frantic race to be first in claiming total victory.



As much of the mechanics of this game are very RnG and luck based, it's difficult to call this a game of heavy strategy.  That isn't to say there is no strategy to be found though.  With an abundance of items, gear, and locations, there are a great amount of choices to be considered in any given turn which could dynamically change the course of the game.  Knowing when and where to strike can make all the difference.  Another fun aspect of the game is that any undefeated monster that enters the dungeon stays in the dungeon, proving to be lurking threats as they roam the labyrinthine halls.  More than anything though, Munchkin Quest is a game designed around role-playing and delivering a unique and memorable experience, all due in part again to the plethora of items / scenarios and their random nature.  Much like Dungeons and Dragons in which this game is clearly inspired by, this is a game where bonds of friendship will be made and tested, and stories of your adventures will be told long after they are done.  I recommend this game for those who have a tolerance for good / bad luck, enjoy some cheeky humor, and have ample free time to spare.

If you have any questions about Munchkin Quest, let me know in the comments.  Otherwise, look forward to future installments of Tabletop Tuesday!

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